Droid allies reset their cooldowns at the start of their turn for 2 turns, and Separatist allies gain 50% Turn Meter. One entrance was to the north and crossed over a fuel storage ch… This ability starts on cooldown and shares a cooldown with Defensive Formation. G12 zeta'd Count Dooku and G11 no zeta Asajj Ventress. This ability starts on cooldown and shares a cooldown with Defensive Formation. SWGoH: Geonosis Separatist Might – Phase 4 Dooku & Separatist Combat Mission Walkthrough. Platoons in phase 4 are all 4/6. (Cooldown: 2)

Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. This ability starts on cooldown and shares a cooldown with Defensive Formation. Required: Galactic Republic (7-Star) Platoons Affecting Territory: None, Required: Jedi (7-Star) 7-Star, 21,000+ Power. Dooku's hangar was a hangar in the N'ge'u Valley of Geonosis used by Count Dooku before the start of the Clone Wars. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Waves: 4 (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. This attack can't be evaded. This ship takes a bonus turn without reducing its cooldowns. GAC S eason 15 - 5v5 ... Count Dooku Counters. Gathered and recruited by Dooku, who was secretly a Sith Lord. I have a Dooku at g13 Relic 7 (No pic sorry) but like some people say Id run him as a tenacity junky to be safe if you can, I still run with critical damage and critical chance mods as they have decent speed on them atm, so he has some decent numbers, ill post them to give you an idea of where hes at, only weak point id say is my protection, I also currently run a G13 Relic … SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. +15% Damage and this attack can't be countered or evaded, All non-Tank Separatist allies Stealth for 2 turns, Whenever an enemy falls below 100% Health all Separatist allies gain 10% Offense (stacking, max 50%), +5% Turn Meter whenever Count Dooku attacks outside of his turn, +15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn, Cantina Battles: Battle 6-G Normal (12 energy). Evasion from OB, evasion from 3PO unique - plus stuns, ability blocks and confuse everywhere. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. This ability starts on cooldown., Hailfire Tank Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns.

Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Platoons from phases 1-3 were all 6/6. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack has a 50% chance to Shock and Stun another random enemy, doubled if the target is Galactic Republic. Platoons affecting territory: AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. Deal massive damage to target non-Elite enemy. (Cooldown: 2)

Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. This attack can't be evaded. Platoons Affecting Territory: Formations Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. Link to purchase an AhnaldT101 T-Shirt: http://www.shirtsicle.com/ahnaldt101Follow me on Twitter and Facebook! This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. For Count Dooku, his Lightsaber is his Relic of choice in SWGoH. Kill droideka asap. (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. However, instead of waiting for the seekers to arrive, Gora abandoned the infant outside hi… In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn. This ship takes a bonus turn without reducing its cooldowns. Platoons Affecting Territory: Formations Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. Waves: 1 He'll still counter attack, but he doesn't hit very hard. This ability starts on cooldown. Deal massive damage to target non-Elite enemy. - YouTube This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. (Cooldown: 2)

Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. This B2 Rocket Trooper Taunts for 1 turn at the end of each of its turns. Waves: 1 This attack can't be evaded. On Dooku's turn you need to stun or ability block the Fish Looking Jedi. Dooku's Hanger unlocks both it looks like; our guild didn't get a star p1 Bottom, but it looks like we have access to p2 Bottom, unless there's a visual glitch. General Skywalker. This ship takes a bonus turn without reducing its cooldowns. This ability starts on cooldown and shares a cooldown with Defensive Formation. Select Page. Waves: 4 In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn. Time flies ! bobbybaxter / swgoh-counters Star 18 Code Issues Pull requests A counter team reference guide for the mobile game Star Wars: Galaxy of … The production facility ran further down the structure, but the hangar sat higher up in a tower above and was used to house Geonosian fighters. Viewing all regardless of occurrances. Phase 4 features 3 territories as players battle with ships and ground troops. Viewing the 99th percentile of occurances. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Waves: 4 That happened like 95% of the time. Every guild member that participated in the event will receive the same reward when the event is over. Waves: 1 Ki-Adi-Mundi, Shaak Ti, 7-Star, 23,000+ Power. This page was last edited on 11 January 2021, at 18:44. Platoons affecting territory: Republic Resolve Level 1: All Galactic Republic characters have +10% Tenacity and Potency.

Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun.

Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy., AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. by | Feb 19, 2021 | Uncategorized | Feb 19, 2021 | Uncategorized The Dark Acolytes was an shadowy counterpart to the Jedi Order aligned with the Confederacy of Independent Systems formed from fallen Jedi who served the former Jedi Master Count Dooku that had emerged at the start of the Clone Wars. Status Debuff: Exclusive to Characters: Dispellable Yes Resistible Yes Copyable Yes Details. GAC S eason 15 - 5v5 Season 15 - 5v5; Season 14 - 3v3; Season 13 - 5v5; Win % Sort By; Win% Avg Banners Seen You can click units to filter squads by that unit. Count Dooku. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. The facility was a factory that was used to produce aquatic weapons. Count Dooku originally started as an important leader in the early days of Star Wars Galaxy of Heroes. Waves: 4 Deal massive damage to target non-Elite enemy. Platoons Affecting Territory: Formations Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. This ability starts on cooldown., Hailfire Tank Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns.

Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Light Side (7-Star) This ability starts on cooldown and shares a cooldown with Defensive Formation. p1 Bottom is still available to do battles/deploy, too. Note: to simplify encounter list for missions, the shorthand "[Core Enemies]" is used to represent the following ten enemies who appear in every mission unless otherwise indicated: Zone 2: Contested Air Space (Republic) (Fleet), Combat Mission - Contested Air Space (Republic), Special Mission - Contested Air Space (Republic), Combat Mission 1 - Contested Air Space (Separatist), Special Mission - Contested Air Space (Separatist). Guilds must achieve at least 1 star to earn rewards and players must earn at least 1 Territory Point to be considered as participating. This ability starts on cooldown and shares a cooldown with Assault Formation. Swgoh relic guide . Dooku, Spy and SunFac are at G12.5+ only missing finishers. This ship takes a bonus turn without reducing its cooldowns. This attack can't be evaded. Max health. Padmé Amidala, Jedi Knight Anakin, General Kenobi, 7-Star, 23,000+ Power. The hangar was located forty kilometers from the war room used during the Battle of Geonosis.1 It was abandoned by Dooku after the battle. I discuss strategy in the video. Galactic Republic Jedi. Platoons Affecting Territory: None. ARC Trooper. Allied ships start in Defensive Formation.

Assault Formation: Reduce allied non-Capital ships cooldowns by 2 and they gain 50% Turn Meter. Characters that can apply. Galactic Republic Jedi, 7-Star, 22,000+ Power. Disciplined Separatist Attacker with high damage, counter attacks, and debuff capabilities. Jump to:navigation, search. Platoons affecting territory: Republic Resolve Level 1: All Galactic Republic characters have +10% Tenacity and Potency.

Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun.

Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy., AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. As such, I decided to knock out some more of the Seattle Foodie 100 list (I'd link to it, but the Facebook app has mysteriously stopped working. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH GAC Counters Based on GAC Battles analyzed this season. Deal massive damage to target non-Elite enemy. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Waves: 1 Count Dooku (+Asajj Ventress), or; Nute Gunray, or; Wat Tambor; Special Mission - Count Dooku's Hanger. Speed and Potency mods on both. This ability starts on cooldown and shares a cooldown with Assault Formation. Deal massive damage to target non-Elite enemy. The AI is somehow programmed to use the bonus turn to get rid of extortion. Waves: 4 (Cooldown: 2)

Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. Separatist allies gain 50% Turn Meter. Waves: 4 Inflict 3 Damage Over Time debuffs on each of them and Stagger them for 2 turns.

Level 1: Deal Physical damage to target enemy, dealing 40% less damage, and inflict 3 Damage Over Time debuffs for 2 turns.

Disabled: (Hailfire Tank destroyed). Hopefully, he has no protection from extortion. Save JKA aoe dispel for if droideka has tenacity up ad damage immunity IMO. Allied ships start in Defensive Formation.

Assault Formation: Reduce allied non-Capital ships cooldowns by 2 and they gain 50% Turn Meter. This attack can't be evaded. Bastila Shan (Fallen) Count Dooku. SWGOH Geonosis Battle Count Dooku and Asaj Mission. This is with zDooku and zzBA. Zeta materials continue to be a hot topic of conversation in the Star Wars Galaxy of Heroes universe due to their significant, time-consuming investment. Emperor Palpatine. Then kill Anikan. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. These attacks have a 50% chance to inflict Stun and Ability Block for 1 turn and can't be countered or evaded. Darth’s 4-star review: It seems the Rebellion has taken some time off for the Christmas holiday, which has left me with some free time. This attack can't be evaded. Light Side (7-Star) This attack can't be evaded. swgoh bossk counter. The hangar was part of much larger facility. Required: Light Side (7-Star) Allied ships start in Defensive Formation.

Assault Formation: Reduce allied non-Capital ships cooldowns by 2 and they gain 50% Turn Meter. Rapidly, the child's Force-sensitivity manifested, scaring his father who hated and feared those he dismissed as \"freaks.\" Gora contacted the Jedi Order on Coruscant and told them to come and claim his son. This attack can't be evaded. Power 32409; Speed 187; Health 33,095 General Kenobi, CC-2224 "Cody", Clone Sergeant - Phase I Reward: Sith Eternal Emperor - SWGOH Events displays the next event date with relevant information about the event. This ability starts on cooldown and shares a cooldown with Defensive Formation. Platoons affecting territory: Republic Resolve Level 1: All Galactic Republic characters have +10% Tenacity and Potency.

Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun.

Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy., AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This attack can't be evaded. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Count Dooku has 100% counter chance. Jedi Clone Troopers, Shaak Ti. Platoons affecting territory: Core Ship Starts on Level 3.
Level 3: All Separatist characters have +15% Offense and Speed, and call another random Separatist ally to assist, dealing 40% less damage, whenever they use an ability during their turn. This ability starts on cooldown. Required: 7-Star, 21,000+ Power, Galactic Republic Dispel all buffs on all enemies, which can't be evaded.

Level 2: Summon a Geonosis B1 Battle Droid Commander to the ally slot if it's available. Deal massive damage to target non-Elite enemy. Platoons affecting territory: AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. Stats are for the maximum usable Gear Tier and 7 Star. The Search for Count Dooku Boba Fett #1: The Fight to Survive by Terry Bisson April 2002 0 EVENT SOURCE MONTHS PUBLICATION DATE AFTER AOTC Assignment: Corellia “Elusion Illusion” by Mike Stackpole March 2003 1 EVENT SOURCE WEEK PUBLICATION DATE AFTER AOTC The Dark Reaper Project The Clone Wars October 2002 1 EVENT SOURCE MONTH …
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